![]() ![]() Killing a player’s creatures will also eat away at his or her life total, dishing out damage depending on the relative strength of the creature. This process is cumbersome and often not worth the cost, but is something of a necessity to take advantage of different terrain types or defend vital choke points.Įach player begins with 20 life points, and incurs damage when creatures attack his or her central stronghold: a tower in a far corner of the map. You can also micromanage each unit, ordering them to defend or attack certain tiles, but this costs additional mana. Archers prefer to hang back and defend a player’s home turf, while trolls will surround themselves with enemies to make full use of their area-of-effect melee skills. Creatures will automatically move across the board in accordance with their AI programs. Instead of an abstract exchange of numbers, each round of Minion Master plays out on a hex-based grid. ![]() Each card costs a certain amount of mana, the game’s primary resource. Cards come in two flavors: summons, which include sorceresses, zombies, catapults, and whatever other creatures you need to wreak destruction on your behalf, and modifiers, which can enchant creatures, reshape the board, or hurt or heal the player directly. Getting started is quick and easy, and your first of five pre-constructed decks is free. ![]() The resulting creation isn’t perfect, but merits a glance from anyone who’s interested in the mashup of those two game types. It’s one thing to say that six frightened squirrels can hold back a colossal giant, or that a heavenly catastrophe just reduced every forest, island, and mountain in the vicinity to cinders, but how would it look on a three-dimensional battlefield? Minion Master, a new free-to-play, multiplayer-focused PC strategy game, attempts to combine the strategic deck-building of a CCG with the tactical movement of a board game. Hopefully, your favorite – or least favorite – cards have seen some changes you agree with.If you’ve ever played a collectible card game like Magic: The Gathering, at some point you’ve probably wondered how all of those battles would play out in reality. Troubador has had its already-high health raised, increasing from 1700 to 1800.įinally, Zeppelin Bomber will attack slower, with its attack delay increased from 2 to 3.Īnd those are all the balance changes in this patch – not counting the previously-mentioned four that we already reported on, for the sake of not being too redundant. Sun Burn has had its radius increased from 3 to 4. Their attack delay has been increased from 1.5 to 2, while their attack cooldown has also been increased from 3.5 to 4. Stormy has been (thankfully) nerfed as well. Soul Stealer has had his speed increased from 5 to 6, which is meant to act as a nerf, preventing him from being able to hide behind beefier cards due to his slow movement. Morgrul now costs 5 mana instead of the previous 4, but will summon 3 swarmers when played instead of only 2. Morgrul the Swarmer King has had both a buff and a nerf. Living Statue no longer has Call Slitherbound as an effect, but has faced no other changes. He now has Mythic, though, which means players can only have one Jahun in play at a time. Jahun, Keeper of Jadespark has had his Sunder’s mana cost reduced from 1 to 0, now a completely free cast. However, their attack cooldown has increased from 1.8 to 2. Jade Flingers have had their damage increased considerably, going from 16 to 20. High-Inquisitor Ardera has had her damage buffed, increasing from 25 to 27. This is to counter him missing large parts of hordes of minions.ĭisruptor Puff has had its first Teleport Cooldown’s time increased from 2 to 5, while the subsequent teleports have been taken from 6 to 5. The developers state that the lengthy timer was making the spell difficult to use.Ĭaber Tosser has had its attack range increased from 4 to 6, as well as the width of his attack increased from 3 to 4. Learn more about version 1.12: /7qhOYk0Q4YĮxpect the following changes with the arrival of patch version 1.12:Īrdent Aegis has had its duration reduced from 5 to 4. We already discussed a few of them – Ting Teng Tung, Zealots of the Burning Fist, Snake Druid, and Dragon ball – so we won’t be mentioning those here, but there’s plenty of other changes to discuss. Recently, we discussed the Wild Card system rework as well as a few of the many bugs that the team is fixing.īut reworks and bug fixes aren’t all that’s coming with this patch! BetaDwarf is bringing a heavy amount of balancing to a great number of cards. BetaDwarf is constantly making updates to their free strategy game Minion Masters. ![]()
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